AI Insights · Timothy · July 2022
Top 5 PVP Games Performance in Middle East Q2 2022
In Q2 2022, the top PVP games in the Middle East saw varying trends in downloads, revenue, and active users, with [Subway Surfers](https://app.sensortower.com/overview/64870d70b3ae27253f16c069?country=US) leading in active user growth.
The second quarter of 2022 saw interesting performance trends for the top 5 PVP games in the Middle East. Here's a detailed look at their weekly downloads, revenue, and active users.
Subway Surfers from Sybo Games ApS experienced a significant increase in weekly revenue, peaking at around $26.8K in late May. Weekly downloads remained strong, hovering between 120K and 150K, with a notable uptick to 151.9K in the last week of June. The game also saw a substantial rise in weekly active users, growing from 2.5M to 4.6M by the end of the quarter.
Bridge Race by SUPERSONIC STUDIOS LTD showed a steady increase in weekly downloads, reaching a peak of 121.6K in late April before stabilizing around 80K to 90K. The weekly revenue was relatively modest, with the highest being approximately $319 in early May. Weekly active users grew steadily, peaking at around 422.2K in late April and then maintaining around 380K to 400K.
Snake.io - Fun Online Snake from Kooapps saw a consistent decline in weekly revenue, starting at $942 in late March and dropping to around $393 by the end of June. Despite this, weekly downloads remained relatively stable, with a slight increase to 87.9K in the last week of June. Weekly active users fluctuated slightly but ended the quarter at around 952.4K.
PUBG MOBILE from Tencent Mobile International Limited showed a robust performance in weekly revenue, peaking at approximately $1.8M in late April. Weekly downloads varied between 78K and 101K, with a notable increase to 91.5K in the last week of June. The game maintained a high number of weekly active users, starting at 3.7M and ending at around 3.1M.
Roblox by Roblox Corporation had a peak weekly revenue of around $663.7K in early May. Weekly downloads showed a gradual increase, reaching 108K by the end of June. The game consistently engaged a large user base, with weekly active users growing from 2.5M to approximately 2.7M over the quarter.
These insights are derived from Sensor Tower data. For more in-depth analysis and additional insights, visit Sensor Tower.